Product Features
Comparing with Traditional Client/Server Technology
| Feature | Client/ Server Technology |
Media Netcast Technology | |
| 1. | Cost | Has to provide bandwidth and hardware for each viewer. Does not scale well for big audiences. | Dramatically reduced up to 1000 times. |
| 2. | Delay | Typically about 10 seconds, mainly for encoding, decoding and buffering. | Additional 10 seconds to propagate through the web. |
| 3. | Stability | Depends on status of a single connection between the server and the client. | Uses multi-connection network. If one connection is not in good shape, stream can still come from other connections. |
Comparing with P2P File Sharing Technology
| Feature | P2P File Sharing |
Media Netcast Technology | |
| 1. | Delay | Hours, or even days. | 10 seconds to propagate through the web. |
| 2. | Security | Software has to access local file system, which has the potential for information leakage. Uses a dozen or so TCP ports, which might be utilized by hackers. Typically does not encrypt the packets. |
Software only runs in memory, and does not access the local file system. Uses only one UDP port. All the packets are encrypted. |
| 3. | Hard Disk Damage | Frequent, random read/write activity on the local hard disk which dramatically increases the possibility of hard disk damage. | Software does not access the local hard disk at all. |
